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 The Lights The lights from SE

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kenshynofshiva

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Join date : 2007-12-11
Location : Austin, TX

PostSubject: The Lights The lights from SE   Sat Jul 24, 2010 1:49 pm

Quote :


There are seven varieties of light obtainable, each providing a unique benefit to the player.
Their effects are as follows:


  • Pearlescent: All sturdy pyxides will appear with greater frequency.
  • Azure: Blue pyxides will appear with greater frequency and yield superior spoils.
  • Ruby: Red pyxides will appear with greater frequency and yield superior spoils.
  • Amber: Gold pyxides will appear with greater frequency and yield superior spoils.
  • Golden: The adventurer will gain experience at an increased rate.
  • Silvery: The adventurer will obtain cruor at an increased rate.
  • Ebon: A small bonus will be granted to all colored light effects.

Multiple colors can be obtained at once, and each color will grow
in intensity the more you acquire, granting even greater benefits. Use
them well and these prismatic boons just might be the key to your
survival in the harsh environs of Abyssea!




Lights


Under certain conditions, players will get messages that their bodies
glow with different colors of lights. The current speculation is that
defeating mobs under the following circumstances and opening Red Sturdy
Pyxises cause these messages. It seems that not every mob type causes
every type of light, further research is required.



Light Type Effect How to Acquire
Pearlescent Light
Increases the frequency of all chests.
Red Sturdy Pyxis effect or defeat a mob with a melee hit.
Azure Light
Increases the frequency and potency of of Blue Sturdy Pyxises.
Red Sturdy Pyxis effect or defeat a mob with magic.
Ruby Light
Increases the frequency and potency of of Red Sturdy Pyxises.
Red Sturdy Pyxis effect or defeat a mob with a melee weapon skill.
Amber Light
Increases the frequency and potency of of Gold Sturdy Pyxises.
Red Sturdy Pyxis effect or defeat a mob with a magical weapon skill.
Golden Light
Increases the amount of Experience Points that you receive from defeated mobs.
Higher potency Red Sturdy Pyxis effect.
Silvery Light
Increases the amount of Cruor that you receive from defeated mobs.
Higher potency Red Sturdy Pyxis effect.
Ebon Light
Increases the potency of all lights.
Higher potency Red Sturdy Pyxis effect.

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kenshynofshiva

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Posts : 797
Join date : 2007-12-11
Location : Austin, TX

PostSubject: Re: The Lights The lights from SE   Wed Jul 28, 2010 6:56 am

Quote :

Is there a guide, even a quick-and-dirty one, to light management and effective XP?




Here goes:

The core to EXP PTs in Abyssea revolve around the hidden EXP chain.
Every kill of the same family of monsters results in an improvement of
0.5~1 EXP. The aim is to kill so many monsters that you can get 600
EXP/kill. This requires certain things:

Time
The most important one. You can't possibly kill the required number of
monsters in 90 minutes, you need around 3 hours. Time Extensions (TEs)
come from top tier Blue chests. As stated by SE, the frequency and tier
of blue chests can be improved by obtaining Azure Light. This is
obtained via spell kills including but not limited to: Black(incl.
Drain)/White/Blue(incl. Physical) magic.

EXP Cap Up
You will find that you will cap out your 'chain' at around 300EXP/kill
unless you get Golden/Ebon light, which raises the EXP floor slowly to a
hardcap of 600EXP/kill. These two lights are obtained only via higher tier Red Chests.
You do not need the highest tier to get Golden, but you do for Ebon.
According to SE, Golden light 'The adventurer will gain experience at an
increased rate.' and Ebon Light 'A small bonus will be granted to all
colored light effects.'. Red chests are obtained via Physical
Weaponskill kills, which grant Ruby light.

Light Specifics
Upon killing a monster, you will receive a message: Player emits a <strength> <color> light! The strength is not an indicator of your total obtained light! The strength is merely by how much
that light has increased. It is hypothesised that feeble=1, faint=2 and
so on. On average, you need ~30 Azure lights to reach 'top tier' blue
chests. Since TEs can only be obtained via top tier blue chests, Azure
light is usually the first light people try to cap out on.

Exceptions
Some monsters do not behave in the noticed way which is:
Azure = Spell kill
Ruby = Physical WS kill
Amber = Magical WS kill
Pearl = Melee hit kill
For example, Pachypodiums do not grant ruby light when you do a WS kill.
It is currently unknown if this can change or if it's a bug (read: the
light does increase but no message).

Tips for a good Abyssea run
A lot of the following is subjective. Too many people fall under the
wrong assumption that only pearl light increases chest frequency. THIS IS UNTRUE. To quote SE:

Azure Light : Blue pyxides will appear with greater frequency[/b and yield superior spoils.

Pearl light increases the frequency of ALL types of boxes (though does
nothing for improving the tier). Good Abyssea PTs tend to:
1. Cap out on Azure Light tier (~30 spell kills)
2. After cap, go all out, no holding back, mages try to snipe kill.

I cannot stress enough how important it is like so many people have mentioned to [b]kill fast
. This usually cannot
be done unless you just go all out and zerg, as melee will hold back on
WSes and/ore mages hold back on spells because they have been told to
"try for melee hit kill shots". This usually means your kill speed drops
quite severely in some cases (since WSes/spells do huge chunks of
damage). A good rule of thumb is if the monster is alive for more than
30 seconds, you are killing too slowly (read: with 18 people). At that
point, if you are going all out, then you should probably change some
members to more DD-heavy jobs.

Chests and Keys
Most people now have around 25k+ cruor, and it is strongly advised that
the designated chest opener has a lot (40+) of Forbidden Keys.
Anecdotally, I have noticed better quality chests when we are just
spamming keys on everything; perhaps because we are cycling through
chests that much faster.

Misc Notes
Target monsters which are easy to kill/squishy, like
bats/mandies/birds/frogs. Do look out for the chest opener when they are
opening chests, as abilities/spell cast on them can be very annoying
with Event Skipped. From the debug info I have gathered, the game can
store up to 1000 kills of a specific light type when it comes to
probability of chests. Therefore, even though you cap out tier at 30
azure kills, you will potentially NEVER cap your blue chest probability
ratio, so Azure kills are still pretty important. That being said, once
you reach 30, you shouldn't still hold back for specific colour lights
in my opinion, you should be zerging and the mage snipes will get azure
light enough to keep up the frequency. As I pointed out before, there is
no such thing as chest drought, so do not worry about # of people in
the zone.

Super condensed form
1 - Get 30 azure lights to cap tier (spell kills)
2 - Go all out, mages try to snipe kill.
3 - If you are taking more than 30 seconds per monster (with 18 people), you're killing too slowly.
4 - Cross your fingers and hope for luck.













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